۱۳۹۸ اسفند ۶, سه‌شنبه

The Analogue Mega Sg – A Preview Of The Next Chapter In The FPGA "Console Wars"

Analogue Mega Sg JPN Version
Today, Analogue has made an announcement of its next FPGA retro console. This was a reveal which had been long expected. When the console was revealed as an implementation of the Sega Genesis/Mega Drive, it came as no great surprise to observers like myself familiar with Analogue's history. Let's explore some of that history, the specifications of the unit, what you will get for the $189.99 retail price and how this console may fare in today's increasingly-crowded retro-console market.

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۱۳۹۸ اسفند ۵, دوشنبه

Movie Reviews: Avengers: Infinity War, Solo: A Star Wars Story, Loving, Disobedience, Every Day

See all of my movie reviews.

Avengers: Infinity War: Whoopee, another Marvel movie comes to save humanity from other more important things that they could be doing.

Thanos is some Big Guy who is collecting the "infinity stones" in order to wipe out half the population of the universe, because they are overpopulating (I'm not sure why, if he can reshape the universe, he doesn't just plan to double the size of the universe, but apparently imagination and power don't always go together). Everyone else, except his unexplained minions, try to stop him.

Within the context of Marvel movies - in other words, if you like Marvel movies - this is a great Marvel movie. While ten thousand main characters stretch the continuity and focus of the film for too much of the time, especially the first, oh, nine tenths - and while you pretty much have to have seen most of the other movies and have read some of the comics to know what the hell is going on, following the plot is never the point of a Marvel movie. Neither is attaining insight, being captivated by character or emotion, or getting inspired or informed. Marvel movies are about snarky humor, cool effects and battle sequences, nonsense uninvolving conflicts, and wish fulfilling superpowers.

Somehow the whole thing mostly holds together. Some of the main characters don't act exactly as they used to, powers and characters, as usual, are conveniently forgotten except when they are needed for a special effect (um ... God of Thunder? If Dr Strange can chop things off with his portal, why not chop off Thanos' hand or continually send him to some other place in the universe?), but the movie occasionally takes you in some directions that you were not expecting. Everyone acts well enough. And there were lots of cool battles and superpowers. So ... cool?

There were some weird problems, other than forgotten powers and characters. Why does no one seem to live in Scotland? How does that new eye work? If these stones were "spread out around the universe", it seems rather convenient that all of them were in our galaxy, and several of them were close to or on Earth.

This movie had a number of scenes involving people having to decide whether to sacrifice themselves or others for the greater good; the potential positive effect of this was ruined by the fact that this "greater good" was "saving half the people in the universe from dying", so the choice was really not much of a choice. Still, it was slightly interesting how some people couldn't make the choice to sacrifice others, while some people could. Maybe I could think about that for a while and learn something.

Within the context of all movies, this movie occupies the same space as nearly all the rest of the Marvel films: inconsequential, untransforming entertainment. You watch them to keep up to speed with a trendy cultural conversation. While I admit that the universe Marvel has created is somewhat rich, and likely to have a lasting effect on the cultural consciousness of this generation, I don't think any of the movies will ever be studied in school outside of a special effects course. There is nothing interesting about any character relations, choices, symbols, or plots in these movies. All you can do is recount the battles, jokes, and powers, and say "cool".

Solo: A Star Wars Story: I expected that this would be the movie in which Star Wars went off the deep end, but, sadly, that already happened with The Last Jedi. Rogue One showed us that the SW formula could be changed and still make a pretty good movie, while The Last Jedi showed us that, no, it really could not. Solo, therefore, was a surprise to me, since it was better than I was expecting.

The story is Solo and a gal named Qi'ra who are born into a poor world and have to commit crimes to survive. They get separated, and Solo finds himself in the army, then in a caper heist, and then in another one. Meanwhile, Qi'ra meets him somewhere between heists and might now be playing for the wrong side. A rag-tag band of scoundrels appear on various different sides of various different conflicts. Cue the betrayals, sleight-of-hands, and counter-betrayals.

Reviewers have not been kind, calling it derivative for not giving us more to Solo's character than we already knew from the other movies. Honestly, I liked that. This was what we saw in Rogue One, and Revenge of the Sith, for that matter.

Other reviewers said the story wasn't particularly interesting. Admittedly, the action sequences were rushed and generic, too much like Marvel movies. On the other hand, the Kessel sequence, which takes up about half of the movie, felt really, really Star Wars, and therefore really, really good. Kudos for that part of the film. Alden Ehrenreich was sometimes so-so as Solo, but occasionally he nailed it. Donald Glover was fantastic as Lando. Emilia Clark was decent as "the woman person in the plot". Woody Harrelson was okay as chief scoundrel, but distracting, since he always acts like Woody Harrelson.

It lacks a light saber battle, which is one of the best things about SW movies. And it lacks the plot development, ease of pace, and mysticism that made the six main SW movies so expansive. But it is competent and enjoyable, it fits into the story, and it sets up a sequel.

Loving: A quiet, moving film about the legal decision to forbid any laws that restrict marriage based on race. The case was Loving vs Virginia. The aptly named Richard Loving (played by Joel Edgerton, who is white) and Mildred Loving (played by Ruth Negga, who is black) got married in DC in the 1960s, but their home state of Virginia refused to recognize the marriage and said it was illegal to live together. They were thrown in jail, briefly, and then out of the state on pain of more jail. After too much time away from their family, Mildred writes a letter to Bobby Kennedy who passes it on to the ACLU, who takes up the case.

Richard is a white male Southerner, a construction worker who patiently and evenly lays bricks, loves his wife, their families, and friends, and wants to be left alone. He is protective of his privacy and balks at the publicity the case brings to them, but, although he briefly protests once in a while,, he wants his wife and kids to be happy. Quiet and unassuming Mildred is no more of a troublemaker than her husband, but, with the protective strength she gets from Richard is willing to fight - just a little - and talk to the media. Richard, from the strength and conviction he eventually learns from Mildred, allows his world to be shaken, just a bit.

The movie has some creepy moments, where you expect something dire to happen to them (as it might in another movie by some other director), but most of these come to no more than threats. It's not an action fest; it's a character study and a small history lesson. Very nice acting and directing, and not at all heavy handed,

Disobedience: Another quiet film, also moving, also nice. This one is set in the London ultra-Orthodox Jewish community, or some facsimile thereof. As usual when I know something about the community that is being portrayed on-screen, I had to grumble during a few scenes that just could not have happened the way they were shown; I'm guessing a few liberties were taken by the screenwriters when adapting the book.

Anyway ... photographer and secular (and apparently bisexual but primarily lesbian) Ronit (Rachel Weisz) returns after years of estrangement from her community for her father the Rav's funeral, after someone has the courtesy to let her know. She finds her not-too-happy to see her cousin Dovid (Alessandro Nivola), the Rav's most prominent student and essentially adopted child is now married to her friend Esti (Rachel McAdams). Esti was Ronit's "more than friend" when they were younger, which is how Ronit came to leave/be banished from the community. Ronit is surprised to find her married to a man, let a lone to Dovid. Is she really happy with him?

Like every other Hollywood film that has Jews in it, this is a "Shylock" film, which means it can't end without one or more of the Jews abandoning their faith, in total or in part, which is what makes for the "happy" part of the ending (a happy ending for a film with Christians in it is for them to resist the temptation and cling to their faith, unless the film is about an abusive authority figure). So I will spoil the movie a little and say, of course Esti and Ronit have a go around, and, even though there is no actual nudity when they do, the scene is hot as hell. This is in contrast to the lovemaking scene that Dovid and Esti share earlier in the film that, despite a little nudity, is incredibly not.

All the characters are played beautifully. Rachel is convincing as Ronit, Rachel shines as Esti (once in a while she doesn't quite sell herself as a woman who has been religious all of her life), and Alessandro does a fine job as Dovid, a job which the director/screenwriter nearly destroys at the end of the film. Bleah. Not a great amount happens in the movie other than in the interior world's of the characters, which is fine. The ending has a number of missteps which was a letdown, because it was quite lovely until then. It's not a terrible ending, just a fumble to squeeze in a few cliche scenes that I think the director thought we wanted to see, rather than the more natural scenes and conclusions that would have made a more satisfying experience. Still a beautifully shot, beautifully acted, nice little film.

Every Day: Another happy surprise, this was better than I was led to believe. It's the story about a ... something named "A" that wakes up every day in a different body. For plot's sake, one day A decides to spend the day with and fall in love with a girl named Rhiannon (Angourie Rice, who looks like the girl who finally gets to kill the serial killer in a horror movie). After a number of other run ins over the next few days (in other bodies, of course), A finally reveals itself to Rhiannon. Cue the skeptical, the attempt at a relationship, the obvious difficulties, and the final decision.

The movie doesn't explain how this is happening, which is fine, and it covers some of the questions and many of the difficulties that A and Rhiannon would face in this situation. Like any good science fiction film, the central element reflects and in reflected by other aspects of what it means to "change", to be constant, to be gender-fluid, to not know where and who someone is, to plan for an uncertain future, and to be yourself. This is reflected in Rhiannon's relationship with her family, her friends, her boyfriend, with A and with and herself.

This movie is little like The Time Traveler's Wife - it's not as good as that movie was, but it's solid, well acted, well plotted, and generally works. It's not a gripping movie: neither A nor Rhiannon are very engaging people; they're both pretty average, if polite and well-meaning. Some parts of A's past are unexplained and leave me wondering: was this body swapping happening while A was in the womb? If not, then who replaced A's original body when A swapped out for the very first time (since A never goes back to the same body)? But more important is the question about the fate of one of the main characters at the end. But I can let that go.

۱۳۹۸ اسفند ۳, شنبه

Good People Doing Cool Things…


Just read an email from one of the original DFG Kickstarter backers, James.

James helped me out quite a bit in my KS giving feedback, making videos and just chatting about the Kickstarter, the industry and life in general. James is good people and I am more than happy to help any way I can.

James started up his own company and miniatures line. Reclusive Phoenix, is running a kickstarter (Slumbering Oblivion: Cthulhuinspired game miniatures







The minis look great! If you like Cthulhu or creature minis to use in other games, please go give it a look, if you are short on funds now or it's not your cup of tea, you can still help by spreading the news.

I don't know about you, but I am really loving that Murguba :P

۱۳۹۸ اسفند ۲, جمعه

EMMA: Lost In Memories Review (Steam)

Written by Anthony L. Cuaycong


Developer: SandBloom Studio
Publisher: SandBloom Studio
Genre: Action, Adventure
Price: $5.99



Developer Sandbloom Studio makes no pretensions about its influences in regard to how EMMA: Lost in Memories looks and feels. Featuring painstakingly hand-drawn artwork reminiscent of Alto's Adventure and gameplay mechanics similar to Celeste in simplicity, it presents a unique take on platforming: the action cannot be stopped. For gamers, the objective is clear: they need to steer the continuously running title character from one end of a given single-screen level to the other, in the process doing jumps and double jumps, scaling walls, climbing, and sliding.




As basic as the premise may be, however, EMMA: Lost in Memories complicates matters by having anything Emma touches disappear as a manifestation of her fading memory. Thusly, the endeavor becomes a set of puzzles that need to be solved, often by trial and error and through acquired knowledge. Backtracking becomes impossible, requiring gamers to restart and try out a new tack. Again and again. And if that isn't a doozy in and of itself, completionists are dangled the option of collecting feathers dropped by the owl she sees and follows.




EMMA: Lost in Memories' approach aptly compares to Super Meat Boy, although, in its case, difficulty spikes can border on the unfair. The levels are short, but can be brutally hard to complete, necessitating both quick reflexes and introspective analyses. And, certainly, its minimalist approach adds to the frustration. It lures gamers in with the promise of a challenge, offers seemingly insurmountable hurdles, and injects no small measure of exasperation to the proceedings. At the same time, it shows the proverbial light at the end of the tunnel just often enough to keep interest from flagging.




All told, EMMA: Lost in Memories should be good for some 10 hours' worth of alternate hand wringing and hoping. The temptation for rage-quitting will be real, but repeated spurning and single-minded resolve should ultimately produce the sweet taste of success.



THE GOOD
  • Compelling hand-drawn visuals and sound mix
  • Platforming action with a twist
  • Short but challenging levels

THE BAD
  • Difficulty spikes border on the unfair
  • Minimalist treatment adds to the frustration


RATING: 8/10

Planet Fitness - Perfect Gym? (Monday Musings 76)

If I ever do become a Twitch Partner (the likelihood is 0%) and you're more able to get
sponsorships, I would chose Planet Fitness as my first sponsor, given that my stream channel is focused on gaming, but also health issues. We streamers and gamers are notoriously known for poor self-care, so I'd love to promote Planet Fitness.

But is Planet Fitness the gym for you? The first thing to look for in a gym is proximity. If there's another fitness center that's within one mile of your work/home, and the Planet Fitness is further away, the better option is the closer one, in terms of achieving compliance.

I used to go to another gym that was 5 miles away, and I barely went, but my local Planet Fitness is less than 1 mile away, and I've been consistent in attending.

If you have young children, Planet Fitness does not offer babysitting so unless you're able to have someone to attend your children, Planet Fitness won't be a good option. I would chose a gym that has babysitting.

If you're a hardcore body builder and are entering competitions, Planet Fitness is not a good gym for you. I believe the dumb bells go up to 60 pounds, and there are no barbell and squat racks, only the dreadful Smith machines. However, if you're the average person, not aiming to be in competitions, Planet Fitness has more than adequate equipment. I like how they have the Step Mill, which is rotating staircases.

If Planet Fitness is close to you, you do not need babysitting for your children, and you're not looking to achieve a competitive ready physique, Planet Fitness is the perfect gym.

For one, it's open 24/7, meaning that there's no excuse to not go to the gym, improving compliance. I believe that's Planet Fitness's biggest selling point. Planet Fitness is a very clean and organized facility, and I found the staff and fellow members to be polite, courteous and friendly.

Planet Fitness is affordable, and during the summer, there's an offer where initiation fee was either waived, or $10 (I don't recall which). Monthly membership is $10 for basic which gives you access to all equipment, including the many classes. $20 is the Black Rewards membership which gives you access to all Planet Fitness locations, guest pass for one (unlimited), and the awesome bed and chair water massage.

Even though I don't travel a lot, or have a consistent friend to go with me to the gym, I nevertheless splurged on the $20 membership because of the massage!


I appreciate the amenities, including built in lockers, so no more fumbling around for your lock, which I hate! If you forget the combination that you inputted, staff will open the locker.

In terms of equipment, I only ever use the Step Mill, but they have plenty of machines and exercise circuits for weight lifting. I use Your Body is Your Barbell system instead, as I'm looking to improve functional strength rather than aesthetics.

The other nice feature of Planet Fitness is that in your account, it lists upcoming classes (some you can sign up for in advance electronically), and also which days you attended the gym so you can see your consistency and/or insurance purposes.

Lastly, Planet Fitness has that much touted 1st Monday Pizza and 2nd Tuesday Morning Bagel, but I never went to one, so I can't comment on the pizza or bagel, but it's a nice touch.

All in all, Planet Fitness is affordable, convenient and accessible, improving exercise compliance. I find it's a perfect gym for most people's needs, and certainly for me!

The How of Happiness Review

Thinking Fast And Slow: Book Review (Monday Musings 84)

I heard about this book from one of my streamer friends after I mentioned how I don't think of myself as good at responding to unexpected things. I rarely think on my feet as well as I'd like. She'd heard about Thinking Fast and Slow by Daniel Kahneman and felt it might explain why some people can't respond quickly to surprises. Further, those types of people are more thoughtful, so I might not feel too bad about myself.

However, the book goes into different matters than what I hoped. Kahneman's thesis is that humans are not rational and how that was a huge breakthrough in the world of economics. This surprised me, because we all know that people do really stupid things, even the most rational among us...for example, we all know usually sensible people who don't wear helmets or seatbelts nor take other easy to implement safety precautionss.

Even so, the predominant tendency in economics for most of its existence as a science is to hold that people are rational and will do rational things. Kahneman proposes otherwise. He describes two systems that we use: System 1 is the immediate reaction we have to stimulus, our gut instinct. If we see an animal, we know right away that it's a dog, we don't have to think about it. Or, if we see smoke, we're know to try to put the fire out...or to flee.

While System 2 is your conscious mind, where you think things through. For instance, making a decision to buy one product rather than another. In a series of experiments, Kahneman shows that System 2 isn't always rational and thoughtful, but can be rather lazy. This can be very true, because we have to deal with a lot of issues in life, so that we can't spend that much energy carefully thinking through every decision and thought process. That would be too exhausting.

One experiment proving his thesis is the following problem: A ball and a bat costs $1.10, and the bat costs $1.00, how much does the ball cost?

I would immediately say "definitely not 10 cents" but only because I'm aware of these psychological experiments where the answer is often not what you think at first.

Even so, if I were a participant in this study, I would've answered, "Definitely not 10 cents, but I'm too tired to figure out the true cost of the ball". Most people answer 10 cents, because that's your impulse from System 1, and System 2 is too lazy to override the impulse.

As you can see from this example, your system 1 comes up immediately 10 cents, but your system 2 doesn't override this answer. The correct answer is 5 cents.

Kahneman also describes how system 2 is very biased - in one of many experiments he conducted, he showed how sentences in big bold letters are believed to be true more so than the same sentences in small lettering.

I found the first few chapters very interesting, and the experiments thought provoking. However, midway through the book, I couldn't get past the rest of the book because Kahneman gives so many thought experiments, it becomes tiring.

Indeed, the book appeared to be a monograph, where he would make a statement and then show examples to prove his theory. By answering all of the questions that he asks, I got fatigued.

As a result, I skipped the rest of the book to the conclusion. Because humans don't do things that are good for us, policies should allow for freedom of choice, but steer people toward the right thing to do.

For instance, employees are automatically opted in an IRA retirement savings plan at 10% of their salary. However, you can easily opt out of this plan if you want to.

Therefore, you have a choice to opt in or opt out. But with this policy, people may be too "lazy" to opt out, and unbeknownst to them, 10% goes into retirement fund. 10 years later, they will be surprised that it increased to a really nice sum.

Kahneman didn't mention this in his conclusion, but the conclusion I got from the book is to be open minded. We may think something is absolutely true, come to find out, we didn't realize that we were wrong all along, and never questioned it. By being open minded and nonjudgmental, your life will be more enriching. 

For instance, someone whom you had negative first impressions (System 1 making snap judgments), keep an open mind about that person, and you may find the person becoming your friend. Of course, if that person does awful things one after the other, then your first impressions were correct and System 2 will note to avoid that person. But this will be due to empirical evidence as opposed to a snap judgment.

It's easy to say people do dumb things all the time, but how do you explain why that's the case, and how do you prove it in a systematic way? In Thinking Fast and Slow, Kahneman does a superb job answering those questions, albeit in an eventually exhausting to read manner.

The How of Happiness Review

۱۳۹۸ اسفند ۱, پنجشنبه

The Dark Untold Story Of PUBG Sanhok Map

SANHOK, unlike other PUBG maps, is 4×4 km wide consisting of the jungles and mountains. But there is a dark story behind this jungle map. Many PUBG players have complained of seeing a ghost or spiritual activities in this horror map. The story behind this map is more terrifying.





    It was the ancient time when kings ruled their kingdoms. The island of Sanhok was ruled by a cruel king. As per their traditions and rituals the first daughter of the villagers, when reached the age of 14, would be sacrificed in the name of GOD. They were killed in a cave such that their blood was allowed to drop in the cave and then their dead bodies were buried in ruins. ( In the game both the cave and ruins are present. Also one can notice the water full of blood inside the cave)


               They kept doing it until one day the king had died suddenly. The reason was unknown. One of the king's man became the next king only to die the same way the earlier king had died.

                     The villagers believed that the ghost of the girls who were sacrificed was the reason behind the death of the kings. It was very terrifying for them.

                      They made dolls of the girls who were sacrificed because they hoped that the ghost would be stuck in the dolls and would not kill them. In the real game, the dolls can be found in many locations. Also, many horror sightings were seen by many players.

     Some images of horror sightings are given below :






       
          

               Having no king to rule, the civilians were divided into two groups. One supporting the ritual and the other one opposing the ritual. The ironic thing is that the supporting group thought that the paranormal activities are because GOD is angry with the opposing group and the opposing group thought that the paranormal activities are because of the supporting group.

      The role of PUBG players on this island is either the ritual supporting or the opposing group. Which group in your opinion is correct? Answer us by leaving a comment below. 
       
    Note : 

         ▪ The name 'Sanhok' has been derived from the combination of the Thai word for 'fun' pronounced as sah-nook and the Filipino word for chicken pronounced as 'mah-nook'.
       ▪ There is no strong proof that this story for Sanhok is true but according to many players and some evidence of horror, activities increases the trueness of this story.


Golden Axe (Genesis/Mega Drive)

Developer:Sega|Release Date:1990 (1989 in Japan and Arcades)|Systems:Lots

This week on Super Adventures, I'm playing the legendary arcade game Golden Axe! On the Mega Drive!

It might seem a bit strange that it's taken me like eight years to finally get around to Golden Axe as it's fairly well known. Maybe not Mario or Doom tier, but definitely Alex Kidd tier. Higher than Toki, lower than Tekken. Anyway, one of the reasons I haven't played it yet is because when I started this site I was only writing about games I hadn't seen before and knew nothing about, and this is one I know a bit about. In fact it's probably the first Mega Drive game I ever owned. I wasn't very good at it and I've never reached the ending, but I've seen those first few stages at least a half dozen times!

The other reason I've put off writing about it, is what am I going to write? You walk to the right and you hit things, there's not much else to it. I suppose I could mention that the arcade game was created by the team that made Altered Beast the year before. Also, they were apparently going to call the game Broad Axe, after they couldn't use their first choice, but then the president of Sega US noticed that the dwarf's axe in the game looked golden and decided that they were going have to change the title to Golden Axe or else they weren't going to sell it. That's what I've read anyway!

By the way, the kanji in the logo with all the weapons hidden in it, "戦斧", means 'battle axe', which is what they wanted to call the game in the first place. I think Golden Axe is a better name to be honest.

Read on »

۱۳۹۸ بهمن ۲۵, جمعه

Brave Browser voted the best privacy-focused product of 2019



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

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